Primarily, this is found in disabled dialogue options, such as a conversation with. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Giving an energy weapons-user certain optimized ammunition types added with Gun Runners' Arsenal can influence their overall carry weight in Hardcore mode due to the ammunition's reduced weight. However other sources online report that companion's weapons won't break and that you should use surplus ammo for them to save caps. This may not always hold true, however; giving multiple copies of the same outfit to a companion may result in them equipping an inferior copy, despite the difference in DT. This should "reset" their statistics, and upon completing the combat encounter, they should auto-heal just as normal. Note that it can take 20+ stimpaks to fully heal Rex. Connect and share knowledge within a single location that is structured and easy to search. Companions will refuse to wear or even carry faction-specific apparel, except apparel corresponding to their own faction. Companions default armor doesn't degrade and their default weapons don't run out of ammo. The follower can then be asked to rejoin. Because Nerve only affects DT and damage, companion quests that bestow other bonuses upon completion (such as movement speed) are potentially less effective for those with high Charisma. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Companions will tend to take safer, if longer, routes to the player if separated, however, should the player be traversing steep ledges or cliffs they may fall resulting in them becoming unconscious, or die if in Hardcore mode. It originally had . The moment you give them something different they'll need ammo to use with it. However, as Nerve is currently implemented, only the damage boost is ever applied to companions, limiting the usefulness of a high charisma build significantly. If I gave Cass a 12-gauge shotgun to replace the one she currently uses, which is a 20gauge, would I need to give her 12-gauge ammo for her to use it? Finally, weapons given to companions do not lose durability unless hit directly by enemies, therefore high-damage and high-degradation ammunition types are usually preferable unless said ammunition grants the enemy x2-3 damage threshold multiplier. Giving invalid faction apparel to a companion will result in that companion immediately dropping the item (see Bugs for errors that occur with this); it is not returned, but must be picked up from the ground. Nice one Posts:3473 Joined:Thu Jun 21, 2007 5:30 am Fallout Wiki is a FANDOM Games Community. Unlike permanent companions, temporary companions do not use the companion wheel, do not heal automatically, and with the exception of Deputy Beagle, do not have an option to exchange equipment. This mod allows companions to use almost any weapon as a companion weapon, with an auto refill for the ammo supply. It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). AmenoLT (Topic Creator) 11 years ago #3. A way around this is to turn hardcore mode off (if it is active). @Iszi You can't see the gun in their inventory, so yeah it's a magic gun too. You only need to give them a weapon; they have infinite ammunition. Manage all your favorite fandoms in one place! I believe that you can you a weapon that uses the same ammunition and the ammunition perk still applies hope it helps. On the PlayStation 3, this can be fixed by telling the companions to use melee or ranged and switch back to what they were using. The only time companions will have infinite ammo is when they use their default weapons. 2023 GAMESPOT, A FANDOM COMPANY. Should one tell their companion to wait for them at the Lucky 38, they will be waiting in the presidential suite ready to be rehired at any given time. Followers have Magical Companion Ammo for their default guns, but if you want them to use any other weapons, you'll need to supply them with ammo. I've tried this with other companions, and they will use the new weapon, but only if you give them ammo, which they then consume until it is gone, at which point they switch back to their default gun with its magic ammo. This optional content also adds new challenges and more achievements and trophies. Each companion also has a special attribute referred to in the game as Nerve. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Will followers swap weapons "intelligently"? Some people are proof that G-d exists; evolution would have prevented them. This has unlimited Ammo and can only be used by Boone. The best answers are voted up and rise to the top, Not the answer you're looking for? For settlers things work slightly differently than with companions. This add-on increases the number of unique weapons, weapon mods and powerful ammunition types and adds other ammo recipes to be discovered in the Mojave Wasteland. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. All rights reserved. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Guns do require ammo for your follower to use if it is not the default weapon they come with. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Fallout: New Vegas NPC Commands For almost all NPC commands, the NPC must be targeted before typing the command. It only takes a minute to sign up. 2023 GAMESPOT, A FANDOM COMPANY. If commutes with all generators, then Casimir operator? Companions can use unique weapons with already built-in upgrades, such as the Ratslayer. Which language's style guidelines should be used when writing code that is supposed to be called from another language? tell him he is stupid because you vaguely remember companions using up ammo with their default weapon, it's not easy being this awesome and modest. Magical companion ammo is a type of ammunition in Fallout: New Vegas. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. updated Jul 11, 2018 There are 8 main companions in Fallout: New Vegas that you can unlock by completing quests, killing enemies, or using skills. Companions are only essential while recruited, which means they can be killed both before they are recruited and after told to leave. Settlers still require ammo to use a gun but it doesn't seem to get consumed when they fire. Issuing a command without a target will simply result in nothing. Parabolic, suborbital and ballistic trajectories all follow elliptic paths. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. GARU - Infinite ammo for your companions at Fallout New Vegas - mods and community All games Fallout New Vegas Mods Gameplay Effects and Changes GARU - Infinite ammo for your companions GARU - Infinite ammo for your companions Endorsements 2,488 Unique DLs 23,776 Total DLs 36,410 Total views 166,855 Version 1.0BETA Download: Manual Last updated Install hundreds of mods with the click of a button. Fallout Wiki is a FANDOM Games Community. As a former member of NCR First Recon, Craig Boone will carry or wear any NCR faction apparel. All permanent companions' default weapons have unlimited ammunition. I haven't tested that yet myself. Magical companion ammo is a type of ammunition in Fallout: New Vegas . @DCShannon I'll have to keep a closer eye on them to see. Which quests should I take to get an independent New Vegas and happy endings? All rights reserved. They only change gear if they are given gear that has a better Damage Threshold than their own outfits. Well, i'll go ahead and make a sweeping generalization and defend it with a strawman. Learn more about Stack Overflow the company, and our products. Can Gun Runner's Arsenal Mods be attached to any weapon in Fallout New Vegas. Which was the first Sci-Fi story to predict obnoxious "robo calls"? This should not be needed for any companion or follower as the are now covered by the script. This also applies to non-human companions who cannot wear armor, i.e. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. @DCShannon so you are saying that you believe that settlers do not use ammo? How do i give my companion a different weapon (gun) So i have rex and cass currently, everytime i try to put a perfect condition weapon in cass' inventory she would still use the caravan shotgun, is there a specific weapon type i have to give her or smth? This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. oh that is cool thanks. To fix this, tell your companion to wait outside. Are there any canonical examples of the Prime Directive being broken that aren't shown on screen? They will also stop using a weapon if it breaks, according to the wiki. A new Elder Scrolls game? Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Have Agility at 10. Forged in Gods very flames! Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Mysteriously, the Courier will have it. How do I stop the Flickering on Mode 13h? thanks for testing, looks like giving alternate guns stlil requires ammo. Why is it shorter than a normal address? Copyright 2023 Robin Scott. We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon. The reason for this working is simply because, in casual mode, companions are set as essential and cannot die. Would she use up that ammo? Effect of a "bad grade" in grad school applications. The following is based on bugged content. My follower picked up a gamma pistol and a few rounds along our travels, and ran out of ammo shortly after. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. If it's like NV, the 10MM ammo Piper uses for her default gun is actually different from normal 10MM ammo. After that, hardcore mode can be turned back on. As for the ammo, yes. After reacquiring them later on, if their health has not been replenished, have them engage in combat with an enemy (preferably weak and non-poisonous, to be safe). @DCShannon I found a thread on reddit that suggested modding the companion weapons and giving it back to them and they can use it with their infinite ammo. Only 10 shots. ], Guards not equipping the items I give them. They share the same main characteristics as the standard version of the weapon and only differ in name, such as: Permanent humanoid companions can wear and/or carry all types of clothing that is not associated with any faction. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Mercenaries mode is a special mode in Resident Evil 4 Remake that challenges players to survive and score as many points as they can against waves of enemies, with all sorts of ways to extend time, gain score multipliers, and more. How do I attach the ballast to the B-39 . You have to supply them with ammo. This means they only need to carry 1 ammo. In regards to weapons, each companion has their own Strength limitations, they will suffer accuracy penalties just like the Courier if trying to use a weapon that has a higher strength requirement than they possess. 2. you must give the companion amo for the gun that you want it to use. This allows you to freely choose which weapons your companion will use, without having to worry about their ammo supply. A solution is recruiting the one that the other companions are ganging up on, so that they are essential. My companions only have the guns I give them. Morrowind May Modathon and Skywind Gameplay Preview. How do you get the key to open a set of doors in sunset sarsaparilla headquarters? The best answers are voted up and rise to the top, Not the answer you're looking for? Folder's list view has different sized fonts in different folders. As of a patch some time ago, companions' weapons degrade per attack at the same rate as the Courier's. Armor degrades based on damage taken. What is Wario dropping at the end of Super Mario Land 2 and why? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. End of information based on bugged content, Q&A session with Josh Sawyer during a live charity stream. Generic Doubly-Linked-Lists C implementation. If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something. Followers used ammo? They will also stop using a weapon if it breaks, according to the wiki. wait, no arguing? Every permanent companion has their own quest, either side or unmarked. Privacy Policy. Settlers still require ammo to use a gun but it doesn't seem to get consumed when they fire. Manage all your favorite fandoms in one place! This mod allows companions to use any weapon as a companion weapon, with unlimited ammo. Stats in Fallout 1 and 2 (and Tactics) work differently than the newer games. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. ALL RIGHTS RESERVED. The thing I do is basically have her use the ammo that I used to use in my old guns, ie, I changed my sniper to .50 cal ammo, so I have a lot of spare 308, so I try and find something worthwhile that's a .308, etc. Some assets in this file belong to other authors. 5 Followers have Magical Companion Ammo for their default guns, but if you want them to use any other weapons, you'll need to supply them with ammo. The state of the armor and/or weapon that you give will not decrease when companions equip and use them. do you not know how forums work? If equipping followers with a better weapon, (DPS is checked) add ammunition and check its count from time to time - they seem to hold on to the new weapon when out of ammunition or switch to melee instead. However, I think I found evidence that it happens just now, at least on Hardcore mode/Very Hard . Log in to view your list of favourite games. [random, baseless argument that companions are OP because they don't use ammo.]. Or the .38 ammo type at least (due to beginning with a pipe pistol)? Not sure about gear degrading, but Companions Infinite Ammo-mod saves you a lot of higher-end ammo, especially if you give Boone the All-American like I do every replay, it's become a habit since he stole it the first time. When a gnoll vampire assumes its hyena form, do its HP change? Do companions use ammo??? Do mine eyes tell me lies? As noted in previous answers, companions do use ammo for their equipped weapon, other than their default. Are there any mods that remove all the default gear from compaions? http://www.nexusmods.com/newvegas/mods/34912/. Has the cause of a rocket failure ever been mis-identified, such that another launch failed due to the same problem? 10 Things We Noticed in Zelda Tears of the Kingdom - Video Feature, Resident Evil 4 Remake: The Mercenaries Mode - Leon S Rank Gameplay, Indiana Jones and the Dial of Destiny - Official Trailer 2 | Star Wars Celebration 2023, Moon Mystery - Official Kickstarter Trailer, Resident Evil 4 Clockwork Castellan Locations. Espaol - Latinoamrica (Spanish - Latin America). I'd suggest running her with melee (since she WAS a pit fighter and a damn good one at that) with decent armor with boosting stats like Strengthened or something. Do companions need ammo for weapons you give them and is Boones default weapon good. Generating points along line with specifying the origin of point generation in QGIS, Adding EV Charger (100A) in secondary panel (100A) fed off main (200A). One does not need to have their companions actively following to gain their perks; they can be told to wait. The only time they don't use ammo is if they are using their default weapon. Companions Infinite Ammo Redux. There are a few places you can pick up Fallout: New Vegas, but only two of them are worth your time: Steam or GOG. The results will be all the mods available for that companion, starting with the most downloaded mods. (reference begins at 9:11:11), Do Not Sell or Share My Personal Information, Acquiring companions is necessary for the, Permanent companions are controlled via the. However, after waiting for a certain amount of time, companions will return to where they were originally recruited. Temporary solution is sending your companion home or to the Lucky 38 then recruiting them again. All 8 companions have very different styles and back stories, and have very specific personal quests. Skeever taught it to me From what ive seen of my nephew playing, ammo for companions doesnt matter. Xxfirebird95xX - 11 years ago - report. Yep, unfortunately you do need to give the companions ammo. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Companions will use the highest DAM weapon that they have ammo for, and if they don't have any, they revert to their default weapon. Why did US v. Assange skip the court of appeal? This seems at odds with the answer provided by Corey for companions, but they could be a special case? The Brush Gun technically deals the highest damage, but the .45-70 ammo is rather expensive and hard to come by through scavenging. Veronica, as a member of the Brotherhood of Steel, will wear Brotherhood power armor. Valve Corporation. Is there a developers area with all items like in fallout 3? What positional accuracy (ie, arc seconds) is necessary to view Saturn, Uranus, beyond? It was so untested that with some luck in 2-3 game weeks you can literally buy the entire Gun Runners' stock just from selling what you find there. They don't need ammo for their default weapons, they have an infinite supply. There are 8 main companions in Fallout: New Vegas that you can unlock by completing quests, killing enemies, or using skills. All eight permanent companions in Fallout: New Vegas. I never game my companions other weapons so I can't confirm or refute this. As noted in previous answers, companions do use ammo for their equipped weapon, other than their default. As I said in the post the comment was made on, I suspected that this was possible, but couldn't prove it. Short story about swapping bodies as a job; the person who hires the main character misuses his body. Dont know what difficulty he is playing on though. How do I get to the Boomers without being blown up. and our Surely enough she burns through ammo quite quickly. You're browsing the GameFAQs Message Boards as a guest. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account.
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fallout: new vegas do companions need ammo
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